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Launch Video
Your agent reads the project and makes its launch video, with music.
Launch Video: its example films and styles →
How it works
- 1Copy the install prompt and paste it into your agent.
- 2Your agent runs mo doctor to check Node.js, FFmpeg and Chrome, and tells you how to install anything missing.
- 3Give it your material. It renders an MP4 on your computer, and you ask for changes in plain words.
Paste into Claude Code, Codex, Cursor or any agent that supports skills.
Films it made
All it takes
No API keyAny one of these is enough
- A website or app
- Code, a PR or an agent session
Dependencies
Node.js 22+, FFmpeg, Chrome. No API keys.
Before it starts, your agent runs mo doctor to check Node.js, FFmpeg and Chrome and tells you how to install anything missing; if this skill needs more (such as whisper for captions), its instructions say so.
Example prompt
Use the project-to-launch skill to make a 20-second launch video for this project, polished tone, 16:9.
Style prompt (Claude Motion or Opus 5.5)
Make a 20-second 16:9 launch video for [who will watch, e.g. people who keep house plants], playing [where, e.g. our landing page and X]. Use only the product name, lines, screenshot and numbers I give below; don't change a word or number. Scene 1: a two-line hook, the second line in the accent color. Scene 2: the logo and the one-line pitch. Scene 3: the app at work: a cursor types the example input, clicks the main button, and three results appear one by one. Scene 4: the proof number counts up. End frame: product name, tagline and a "Try it free" button, held for 2 seconds. Product: [name and what it does] (e.g. Plantpal, turns a photo of a leaf into a care plan) Hook: [two lines] (e.g. "Your plants" / "are not okay") Example input and results: [e.g. "Monstera, yellow leaves, droopy" → three care tips] Proof number: [e.g. "Knows 4,200 houseplants"] Attach: [a screenshot of your app]
Nothing to install: paste this into Claude Motion (Team or Enterprise) or give it to Opus 5.5 for a similar look. The result changes from run to run; the skill works from your own material and renders on your computer.

